> When using PS fonts directly in Textures, I think there will be an
> encoding problem. At least for math fonts, you could not hope just using
sure, you have to address encoding. so what? its been done.
> discussed here. One can convert PS font metric to TeX font metric, but TeX
> can have more glyphs in a font, which allows for more kerning information,
> for example.
this is, excuse me, a meaningless sentence. TeX can see no more glyphs
in a font than it has...
> >it depends how i set it up!
> So the problem is that it is a lot of work setting it up.