> When using PS fonts directly in Textures, I think there will be an > encoding problem. At least for math fonts, you could not hope just using sure, you have to address encoding. so what? its been done. > discussed here. One can convert PS font metric to TeX font metric, but TeX > can have more glyphs in a font, which allows for more kerning information, > for example. this is, excuse me, a meaningless sentence. TeX can see no more glyphs in a font than it has... > >it depends how i set it up! > > So the problem is that it is a lot of work setting it up. > only once s